using UnityEngine;
using System.Collections;

public class Beat : MonoBehaviour 
{
	// Use this for initialization
	void Start () 
	{
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		if(Input.GetButtonDown("Start"))
		{
			gameObject.audio.Stop();
			gameObject.audio.Play();
		}
	}

}
